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The objective of the game is to climb the ladder to the top where Pauline is. But in the 100m battle against Donkey Kong, the player must remove 8 rivets to defeat him. | The objective of the game is to climb the ladder to the top where Pauline is. But in the 100m battle against Donkey Kong, the player must remove 8 rivets to defeat him. | ||
==Development== | ==Development== | ||
Due to the failure of ''Radar Scope'' in 1980, Nintendo had difficulty selling electronic games in the US market. So company president Hiroshi Yamauchi decided to convert the unsold ''Radar Scope'' games into something new, with the help of Shigeru Miyamoto, Gunpei Yokoi and Ikegami Tsushinki.<ref>[https://books.google.com.br/books?id=PTrcTeAqeaEC&printsec=frontcover&redir_esc=y#v=onepage&q&f=false ''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', 2002, pag. 157]</ref><ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', 2002, pag. 158</ref><ref>http://gdri.smspower.org/wiki/index.php/Company:Ikegami_Tsushinki | Due to the failure of ''Radar Scope'' in 1980, Nintendo had difficulty selling electronic games in the US market. So company president Hiroshi Yamauchi decided to convert the unsold ''Radar Scope'' games into something new, with the help of Shigeru Miyamoto, Gunpei Yokoi and Ikegami Tsushinki.<ref>[https://books.google.com.br/books?id=PTrcTeAqeaEC&printsec=frontcover&redir_esc=y#v=onepage&q&f=false ''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', 2002, pag. 157]</ref><ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', 2002, pag. 158</ref><ref>http://gdri.smspower.org/wiki/index.php/Company:Ikegami_Tsushinki Retrieved on June 18, 2009</ref><ref>http://d.hatena.ne.jp/bn2islander/20080817/1218980061 Retrieved on June 2, 2009)</ref><ref>https://web.archive.org/web/20100312191324/http://d.hatena.ne.jp/bn2islander/20080817/1218980061 Retrieved on March 2, 2019</ref> | ||
In the beginning, Nintendo was going to plan to make a Popeye game with the permission of the creators, but they could not.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', 2004, pag. 158</ref><ref>https://web.archive.org/web/20141110045437/http://www.officialnintendomagazine.co.uk/13484/donkey-kong-was-originally-a-popeye-game/</ref> The protagonist Mario who is inspired by Popeye, the damsel in distress Pauline by Olivia and the villain Donkey Kong by Brutus.<ref>''Power-Up: How Japanese Video Games Gave the World an Extra Life'', 2005</ref> | In the beginning, Nintendo was going to plan to make a Popeye game with the permission of the creators, but they could not.<ref>''The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World'', 2004, pag. 158</ref><ref>https://web.archive.org/web/20141110045437/http://www.officialnintendomagazine.co.uk/13484/donkey-kong-was-originally-a-popeye-game/</ref> The protagonist Mario who is inspired by Popeye, the damsel in distress Pauline by Olivia and the villain Donkey Kong by Brutus.<ref>''Power-Up: How Japanese Video Games Gave the World an Extra Life'', 2005</ref> |
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