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Through hacking methods, it is shown that [[Yoshi]] can eat a Mecha-Koopa. However, he can't jump on one. | Through hacking methods, it is shown that [[Yoshi]] can eat a Mecha-Koopa. However, he can't jump on one. | ||
====''New Super Mario Bros. U''==== | ====''New Super Mario Bros. U'' / ''New Super Mario Bros. U Deluxe''==== | ||
Mecha-Koopas return in | Mecha-Koopas return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'', retaining their appearance and attack from ''New Super Mario Bros. Wii''. Only three of them appear on [[The Mighty Cannonship]] in [[Soda Jungle]]. | ||
==='' | ===''Yoshi's Safari''=== | ||
Mecha-Koopas appeared in Bowser's Castle in ''[[Yoshi's Safari]]''. They can be stunned with the [[Super Scope]]'s bullets, but would awaken momentarily unless [[Yoshi]] walked into them. | Mecha-Koopas appeared in Bowser's Castle in ''[[Yoshi's Safari]]''. They can be stunned with the [[Super Scope]]'s bullets, but would awaken momentarily unless [[Yoshi]] walked into them. | ||
===''Hotel Mario''=== | ===''Hotel Mario''=== | ||
In ''[[Hotel Mario]]'', | [[File:HM Mecha Koopa.png|frame|left]] | ||
In ''[[Hotel Mario]]'', Mechakoopas (parsed '''Mecha Koopas'''<ref>''Hotel Mario'' instruction book. Page 16.</ref>) reside in [[Bowser's Seizures Palace Hotel]]. They are blue and trundle around in an odd manner. When stomped, they somewhat shrivel up and temporarily cease movement. When roughly 3/4 of the stage's [[Time Limit|time]] runs out, they simultaneously break down and become immobile piles of junk. This can be an obstacle if one is in front of a door, requiring at least six jumps to be pushed aside. They can be defeated with a [[fireball]]. | |||
===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars'' / ''Super Mario RPG'' (Nintendo Switch)=== | ||
[[File:Bowser | [[File:Bowser Crush.png|thumb|A giant Mecha-Koopa in Bowser Crush in ''Super Mario RPG: Legend of the Seven Stars'']] | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', Bowser uses a giant, | In ''[[Super Mario RPG: Legend of the Seven Stars]]'' and its remake, ''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'', Bowser uses a giant Mechakoopa, parsed '''Mecha Koopa''' in original releases,<ref>''Super Mario RPG: Legend of the Seven Stars'' instruction booklet, page 40</ref>) as a weapon in his attack, [[Mechakoopa Stomp]]. This Mechakoopa was developed in a top-secret laboratory deep in Bowser's Keep for several months.<ref>''Super Mario RPG: Legend of the Seven Stars'' Nintendo Player's Guide, page 13.</ref> | ||
===''Mario Kart: Super Circuit''=== | ===''Mario Kart: Super Circuit''=== | ||
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====''Mario Party 5''==== | ====''Mario Party 5''==== | ||
In ''[[Mario Party 5]]'', the player will fight a group of Mecha-Koopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mecha-Koopa while it's breathing fire will hurt the player. | In ''[[Mario Party 5]]'', the player will fight a group of Mecha-Koopas in the first part of the final battle. They would walk around, occasionally flashing red, then unleashing fiery breath. Jumping on them once will cause them to explode. The player must throw them at each other, or just avoid them all for 60 seconds. Jumping on a Mecha-Koopa while it's breathing fire will hurt the player. | ||
====''Mario Party Advance''==== | |||
[[File:MPAmecha.png|thumb|Mecha-Koopa in his library in ''Mario Party Advance''.]] | |||
[[File:Mechakoopa MPA sprite.png|frame|left]] | |||
In ''[[Mario Party Advance]]'', a Mecha-Koopa owned the [[Mushroom Library]], and appeared to be an arithmetic genius. The player must complete the quest [[Mathemagician!]] for the Mecha-Koopa in order to get a [[Gaddget]]. The quest consisted of answering three simple math problems; after answering the three questions correctly, the player will be awarded with a Gaddget. The ending says that Mecha-Koopa spends his time creating a new theorem. | |||
====''Mario Party 7''==== | ====''Mario Party 7''==== | ||
[[File:TunnelofLava.png|thumb|A group of Mecha-Koopas in a circle as it appears in ''Mario Party 7''.]] | [[File:TunnelofLava.png|thumb|left|A group of Mecha-Koopas in a circle as it appears in ''Mario Party 7''.]] | ||
In ''[[Mario Party 7]]'', Mecha-Koopas appear in the one-player, Bowser mini-game, [[Tunnel of Lava!]]. Here, one Mecha-Koopa will eat the key to freedom from Bowser's mini-game area and will retreat into a hole, only to come back a second later with many other Mecha-Koopas. The Mecha-Koopas would then circle the character, who would have to stomp on the correct Mecha-Koopa's head while they circled them before Bowser stomped on the character 30 seconds later. The Mecha Koopas had an attack pattern similar to that found in ''Mario Party 5'', except all the Mecha-Koopas will breathe fire simultaneously. | In ''[[Mario Party 7]]'', Mecha-Koopas appear in the one-player, Bowser mini-game, [[Tunnel of Lava!]]. Here, one Mecha-Koopa will eat the key to freedom from Bowser's mini-game area and will retreat into a hole, only to come back a second later with many other Mecha-Koopas. The Mecha-Koopas would then circle the character, who would have to stomp on the correct Mecha-Koopa's head while they circled them before Bowser stomped on the character 30 seconds later. The Mecha Koopas had an attack pattern similar to that found in ''Mario Party 5'', except all the Mecha-Koopas will breathe fire simultaneously. | ||
====''Mario Party 9''==== | ====''Mario Party 9''==== | ||
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====''Mario & Luigi: Dream Team''==== | ====''Mario & Luigi: Dream Team''==== | ||
Mechakoopas return in ''[[Mario & Luigi: Dream Team]]''. They appear in [[Dreamy Neo Bowser Castle]] as common enemies rather than obstacles and retain the same appearance as in other recent games. In the field, Mechakoopas run back and forth rapidly, making them difficult to avoid. They gradually slow-down to a halt as their key unwinds, and will spend a moment rewinding it, before continuing running about again. In battle they appear in fairly large groups, working together to attack Mario in three ways. Their first attack method is lining up single-file and spitting fireballs, which Mario must jump to avoid. For the second attack they surround Mario from all four directions and charge at him in the order they hop, and Mario hits them away with the hammer. Their third attack has them line up and charge into Mario one-by-one, if they jump beforehand, it will jump over Mario at which point he must remain idle. If a Mechakoopa is damaged before or during battle, it will malfunction and reverse its attack pattern, denoted by electricity coursing around it. Damaging it again makes it go back to normal. They can give Mario the trip status. | |||
During the battle with [[Bowser Jr.]], Mechakoopas appear as objects that Mario and Luigi can throw at him while riding his [[Junior Clown Car]]. | |||
====''Mario & Luigi: Paper Jam''==== | |||
Mechakoopas appear as enemies in ''[[Mario & Luigi: Paper Jam]]''. They attack by standing in front of a bro and spitting a fireball at him which is countered with the hammer, if they look straight they will shoot straight, and if they look up the fireball will go in an angle, and if shooting at Paper Mario it will fire multiple smaller fireballs. They also do the same one-by-one charge attack as in ''Mario & Luigi: Dream Team'', which works the same way. Like in ''Mario & Luigi: Dream Team'', when they take damage, they will malfunction and reverse their attack pattern. | |||
====''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
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|Ita=Bowsermatic Piccino (''SMG'')<br>Koopasapiens (other games) | |Ita=Bowsermatic Piccino (''SMG'')<br>Koopasapiens (other games) | ||
|ItaM=Little Bowsermatic<br>-}} | |ItaM=Little Bowsermatic<br>-}} | ||
==References== | |||
<references/> | |||
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