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===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
====''Donkey Kong''==== | ====''Donkey Kong''==== | ||
[[Image:Donkey Kong arcade.PNG|thumb|left| | [[Image:Donkey Kong arcade.PNG|thumb|left|Jumpman jumping over a barrel in ''Donkey Kong''.]] | ||
In the original arcade version of ''Donkey Kong'', Mario had to jump over the [[barrel]]s that [[Donkey Kong]] threw at him. He could only jump high enough to leap right over the barrel, in contrast to the impossibly high jumps in the ''Super Mario Bros.'' series. If | In the original arcade version of ''Donkey Kong'', Mario (or [[Jumpman]]) had to jump over the [[barrel]]s that [[Donkey Kong]] threw at him. He could only jump high enough to leap right over the barrel, in contrast to the impossibly high jumps in the ''Super Mario Bros.'' series. If Jumpman landed on a barrel in the game, he would die. In the early concept of ''Donkey Kong'', Jumpman originally wasn't able to jump. It was implemented when [[Shigeru Miyamoto]] and his team thought "If you had a barrel rolling towards you, what would you do?".<ref>http://us.wii.com/iwata_asks/nsmb/vol1_page1.jsp</ref> | ||
====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== |
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