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  • [[Category:Developers]]
    1,022 bytes (139 words) - 15:56, May 30, 2025
  • ...Kong]]'', the first ''Mario'' game overall. As with any other video game, developers play test a game throughout development, especially to test for bugs, and b
    4 KB (664 words) - 17:25, May 30, 2025
  • ...4]] in the ''[[Mario's Time Machine Deluxe]]'' version) to meet the game's developers. [[Andrew Iverson]] is worried that Bowser wants to prevent the game from e
    2 KB (281 words) - 16:04, May 30, 2025
  • ...h a ''Super Mario'' series title, on the same console by a similar team of developers; this occurred as early as the first ''The Legend of Zelda'', which was dev
    3 KB (433 words) - 15:25, May 30, 2025
  • At Novato, Mario talks to some of the game developers, including [[David Grenewetzki]] (the person in charge of The Software Tool
    2 KB (319 words) - 15:43, May 30, 2025
  • *According to the developers' notes in the electronic manual, they wanted to make the steak look appetiz
    5 KB (781 words) - 14:47, May 30, 2025
  • [[Category:Developers]]
    6 KB (941 words) - 18:24, May 30, 2025
  • ...ere_playtonic_exrare_devs_behind_banjokazooie/crucemz/ Reddit AMA with the developers of Yooka-Laylee], ''Reddit''. Retrieved June 3 2015</ref>
    7 KB (1,012 words) - 00:52, June 2, 2025
  • ...eru_Miyamoto_GDC_2007.jpg|thumb|left|180px|Miyamoto at the 2007 Video Game Developers Conference.]]
    8 KB (1,233 words) - 17:27, May 30, 2025
  • ...n't This One Be About Coins?"]</ref> Because of the game's coin focus, the developers considered naming it "New Super Mario Bros. Gold," but the "2" was chosen i ...and Luigi in the single-player stages had been developed. Using this, the developers worked on refining it, making it more similar to ''New Super Mario Bros. Wi
    36 KB (5,879 words) - 15:51, May 30, 2025
  • ...cted how Fire Arrows would be implemented in-game (basically requiring the developers to create an entirely new way for Fire Arrows to function without magic, wh
    11 KB (1,895 words) - 15:35, May 30, 2025
  • [[File:3DMARIO.png|left|thumb|upright=1.55|Game screenshots as seen at Game Developers Conference in 2011.<ref>[http://www.gdc2001.nintendo.com Nintendo @ GDC 201 ...March 2, 2011, and the game was officially announced during the {{wp|Game Developers Conference}}, under the name ''Super Mario''. The logo had a Raccoon Tail o
    77 KB (12,693 words) - 14:54, May 30, 2025
  • ...But when the experiments with multiplayer failed to come to fruition, the developers focused back to what they were used to, single-player, and, for both of the ...bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a partic
    41 KB (6,826 words) - 15:53, May 30, 2025
  • ...ws: The biggest Cartridge Game Ever - IGN]</ref> Early in development, the developers were concerned about the cartridge's data storage constraints; in the worst ...the real-time rendering engine allowed his small team of 3 to 7 cinematic developers to rapidly adjust the storyline and to focus on developing additional gamep
    55 KB (8,709 words) - 02:26, May 30, 2025
  • ...ncept was used as the root of the ''[[Animal Crossing]]'' series.<ref>Game Developers Conference 2007</ref> ...oncurrently alongside ''[[Super Mario Bros.]]'' by a very similar group of developers in [[Nintendo]]. The ideas were sorted between the two games, with ''Super
    48 KB (7,439 words) - 19:53, May 30, 2025
  • ...s-speak-on-unreal-engine-amiibo-and-more-a-ign-first Yoshi's Crafted World Developers Speak on Unreal Engine, amiibo, and More! – IGN First ...etrieved July 15, 2023.</ref> As for the concept behind the art style, the developers claimed the game is supposed to take place in a kindergarten class within t
    66 KB (10,211 words) - 01:04, May 30, 2025
  • ...triangle block). This results in glitchy graphics, most likely because the developers did not intend for these enemies to be defeated.
    33 KB (5,281 words) - 15:57, May 30, 2025
  • In ''Super Mario Land'', the developers wanted the game to take place in new worlds, far away from the Mushroom Kin
    48 KB (7,737 words) - 18:46, May 30, 2025
  • According to developers, had the game only introduced new courses and no new gimmicks, it would hav ...ed by the image that Cow was soon added as a playable character, which the developers named one of the "NPC drivers". Other obstacles soon became "NPC drivers" f
    168 KB (25,653 words) - 00:06, June 6, 2025
  • ...utton|GBA|Pad}}. It seems like a waste of time to me. Why can't these game developers come up with something more interesting?''"
    62 KB (11,705 words) - 03:28, May 30, 2025
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