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- [[Category:Mario's moves]] [[Category:Luigi's moves]]1 KB (227 words) - 18:34, May 30, 2025
- ...s shoot straight no matter what, unless it ricochets from a nearby object. Mario's fireballs are red whereas Luigi's are green. The Fireball deals weak knockb [[Category:Mario's moves]]2 KB (293 words) - 18:34, May 30, 2025
- [[Category:Mario's moves]] [[Category:Super Smash Bros. Melee special moves]]1 KB (194 words) - 14:33, May 30, 2025
- [[Category:Mario's moves]] [[Category:Super Smash Bros. Melee special moves]]1 KB (216 words) - 18:34, May 30, 2025
- |effect=The character moves a small distance in midair [[Category:Super Smash Bros. Brawl moves]]2 KB (250 words) - 05:57, May 30, 2025
- ...akoopa's head and deal damage. As its health dwindles, the Mega Mechakoopa moves more erratically and breathes fire to try and catch players off-guard.808 bytes (108 words) - 15:05, May 30, 2025
- The '''Wild Swing-Ding''' is one of [[Wario]]'s signature moves. It first appears in ''[[Wario World]]'', as one of his three [[Mad Move]]s [[Category:Wario moves]]3 KB (470 words) - 14:08, May 30, 2025
- ...directly grant the ability to shoot [[fireball]]s, however, though some of Mario's flower-point-consuming special attacks involve shooting fireballs. ..., '''Flowers''' appear as Flower Points that are needed to perform special moves.3 KB (519 words) - 15:35, May 30, 2025
- ...n Zone]]. True to its appearance, Terekuribō is invincible like a Boo, but moves and acts like a Goomba. [[Green Shell]]s and [[Super Star|Star]]s are effec ...otally immune to Mario's attacks. Mario must run through it quickly, as it moves in a very unpredictable manner.''3 KB (357 words) - 13:52, May 30, 2025
- ...Orb (Puzzle & Dragons: Super Mario Bros. Edition)]]|the custom variant for Mario's Fireball special move in [[Super Smash Bros. for Nintendo 3DS]] and [[Super [[Category:Super Mario RPG: Legend of the Seven Stars moves]]1 KB (235 words) - 17:17, May 30, 2025
- ...ecting [[Badge]]. [[Sushie]]'s [[Squirt (move)|Squirt]] and [[Tidal Wave]] moves have the ability to put out the fire.3 KB (440 words) - 15:18, May 30, 2025
- ...'t fly and walks on the ground. Step on it once and it becomes smaller and moves a little faster. Step on it twice and you can defeat it.''3 KB (279 words) - 14:14, May 30, 2025
- [[Category:Mario Strikers Charged special moves]]998 bytes (153 words) - 15:24, May 30, 2025
- ...s in the original ''[[Donkey Kong (game)|Donkey Kong]]'' game, it has been Mario's primary method of attacking since ''[[Super Mario Bros.]]'' Depending on th ...e Boy)|Donkey Kong]]'' on the [[Game Boy]], Mario has a greater variety of moves related to jumping. If the player jumped, then pressed down on the d-pad, M11 KB (1,702 words) - 15:09, May 30, 2025
- ...屋を進もう。光ったときだけ、触れるとダメージを受ける。倒すことはできない。|Emits light at regular intervals and moves slowly. Use the light as a light source to advance through the dark room. I4 KB (566 words) - 15:58, May 30, 2025
- *[[Lists of moves|Moves]]5 KB (626 words) - 17:32, May 31, 2025
- ...|I feel the groove so strong in my bones. Do [[Mario|you]] dare witness my moves?|Soundfrog|Super Mario Maker 2}} *''"I feel the groove so strong in my bones. Do you dare witness my moves?"''4 KB (624 words) - 15:10, May 30, 2025
- A '''Skillshot''' is a [[List of moves|special move]] attributed to the sidekicks in ''[[Mario Strikers Charged]]' [[Category:Mario Strikers Charged special moves|*]]2 KB (276 words) - 15:24, May 30, 2025
- |moves=Jump (4), Partner Hit (2) |moves= Jump (4), Fireball (3, Burn, [[piercing attack|Piercing]])5 KB (755 words) - 18:37, May 30, 2025
- ...ces off them. If a beehive contains at least one Bumbler, its top visually moves left and right. Hitting a beehive causes Bumblers to exit it, one by one, t1 KB (204 words) - 04:58, May 30, 2025