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[[File:MKDSPalmShore.png|thumb|Mario in a Balloon Battle at [[Palm Shore]].]] | [[File:MKDSPalmShore.png|thumb|Mario in a Balloon Battle at [[Palm Shore]].]] | ||
In Battle mode, players play a different aspect of kart racing that was born from ''[[Super Mario Kart]]'' on one of six courses, two of them from past ''Mario Kart'' games. The courses are: | In Battle mode, players play a different aspect of kart racing that was born from ''[[Super Mario Kart]]'' on one of six courses, two of them from past ''Mario Kart'' games. The courses are: | ||
*[[Nintendo DS (battle course)|Nintendo DS]] | *[[Nintendo DS (battle course)|Nintendo DS]] | ||
*[[Twilight House]] | *[[Twilight House]] | ||
*[[Palm Shore]] | *[[Palm Shore]] | ||
*[[Tart Top]] | *[[Tart Top]] | ||
* | *{{classic-link|N64|Block Fort}} | ||
* | *{{classic-link|GCN|Pipe Plaza}} | ||
In single player mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode. Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the [[#Nintendo Wi-Fi Connection Mode|wireless connection]]. Like in versus, battles can also be played in teams. | In single player mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode. Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the [[#Nintendo Wi-Fi Connection Mode|wireless connection]]. Like in versus, battles can also be played in teams. | ||
====Balloon Battle==== | ====Balloon Battle==== | ||
The classic battle mode seen in all ''Mario Kart'' mainstream, gets a new twist in ''Mario Kart DS''. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the [[Nintendo DS Microphone|microphone]] feature on the DS, or just holding the {{button| | {{main|Balloon Battle}} | ||
The classic battle mode seen in all ''Mario Kart'' mainstream, gets a new twist in ''Mario Kart DS''. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the [[Nintendo DS Microphone|microphone]] feature on the DS, or just holding the {{button|ds|select}} button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a [[mushroom]] and made contact to the opponent's kart. If the player loses all their balloons they are eliminated. | |||
The following is what the game describes this mode as: | The following is what the game describes this mode as: | ||
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====Shine Runners==== | ====Shine Runners==== | ||
Adopted from the ''[[Mario Kart: Double Dash!!]]'' [[ | {{main|Shine Runners}} | ||
Adopted from the ''[[Mario Kart: Double Dash!!]]'' [[Shine Thief|version]], nine [[Shine Sprite]]s are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and avoid to be hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to 0. Anyone with or tied with the lowest Shine total when the clock hits 0 is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are 9 sprites to avoid a tie, but it is possible to have two players with 4 sprites trying to get that last 1 on the course when time expires or have three players with 3 sprites each. In this case, no one is eliminated and the clock resets as usual. The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in ''[[Mario Kart Wii]]'' and ''[[Mario Kart 7]]'', but instead of [[Shine Sprites]], they use [[Coins]]. | |||
<blockquote>Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.</blockquote> | <blockquote>Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.</blockquote> |