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[[Delfino Plaza]], the game's hub area, and [[Delfino Airstrip]], the introductory level, also contain multiple scenarios between them much like the main levels' episodes, differing in object placement and friendly character dialogue. These areas automatically switch between scenarios as Mario progresses through the story and collects more Shine Sprites, and earlier scenarios cannot be returned to on the same save file. The final scenario present in both is accessible once Mario returns from Corona Mountain for the first time (after defeating [[Bowser]] or otherwise). | [[Delfino Plaza]], the game's hub area, and [[Delfino Airstrip]], the introductory level, also contain multiple scenarios between them much like the main levels' episodes, differing in object placement and friendly character dialogue. These areas automatically switch between scenarios as Mario progresses through the story and collects more Shine Sprites, and earlier scenarios cannot be returned to on the same save file. The final scenario present in both is accessible once Mario returns from Corona Mountain for the first time (after defeating [[Bowser]] or otherwise). | ||
====''Super Mario Galaxy''==== | |||
In ''[[Super Mario Galaxy]]'', unlike in previous games, all 121 unique Power Stars in the game are designated as part of a mission. Each of the game's [[Galaxy|galaxies]] contains between one and three regular missions that are automatically unlocked in order similarly to previous games, and zero to four additional missions. Some additional missions are hidden missions accessed by going off of the main path of one of the regular missions (often subsequent to feeding a [[Hungry Luma]]), similarly to ''Super Mario Sunshine''{{'}}s hidden Shine Sprites, while others are missions associated with [[Prankster Comet]]s, which can only be selected while a Prankster Comet is in orbit of the galaxy unless the mission has been completed. Missions are selected through a menu when Mario or [[Luigi]] enters a galaxy similarly to the previous games, with incomplete missions represented by translucent Power Stars and completed missions represented by regular Power Stars, with the appropriate color in the case of [[Green Star|Green Power Star]]s and the [[Red Power Star]]. Hidden missions that the player has not completed are indicated by a small "question mark star" icon displayed above the regular mission in which it can be obtained, if that regular mission has been completed. While a Prankster Comet is in orbit of a galaxy, its respective mission is the only one that can be selected. Selecting a completed hidden mission from the menu returns Mario or Luigi to the regular mission scenario in which the hidden mission can be completed. | |||
Level design and object placement varies between a galaxy's regular missions to an even greater degree than it does in ''Super Mario Sunshine'', often leading Mario and Luigi to completely different planets in the galaxy, occasionally even with a different starting planet. Hidden missions simply lead Mario and Luigi on branching paths away from the usual path in a mission, while Prankster Comet missions typically lead Mario and Luigi on a path that is a cut-down, altered version of one of the regular or hidden missions. Power Stars belonging to regular missions other than the one selected can never be obtained, unlike previous games. | |||
====''Super Mario Galaxy 2''==== | |||
Missions in ''[[Super Mario Galaxy 2]]'' function largely the same as those in ''Super Mario Galaxy''. | |||
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==References== | ==References== |