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Waluigi: Difference between revisions

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During the development of ''Mario Tennis'', the game had many classic ''Mario'' characters, but few were humans, and Wario did not have a partner for doubles. Then, designer Fumihide Aoki came up with the idea to make a rival for [[Luigi]]. [[Shigeru Miyamoto]] was consulted in order to help with the design. Between the development cast, names like "Jeroji", "Jinani" and "Waiji" popped up, until it was decided that the name would be ''Waruiji'', portmanteau of the words "Warui" and "Ruiji". It was also decided that the character would be the extreme to Luigi´s height and lean body, just as [[Wario]] was the extreme to Mario´s round and short body.
During the development of ''Mario Tennis'', the game had many classic ''Mario'' characters, but few were humans, and Wario did not have a partner for doubles. Then, designer Fumihide Aoki came up with the idea to make a rival for [[Luigi]]. [[Shigeru Miyamoto]] was consulted in order to help with the design. Between the development cast, names like "Jeroji", "Jinani" and "Waiji" popped up, until it was decided that the name would be ''Waruiji'', portmanteau of the words "Warui" and "Ruiji". It was also decided that the character would be the extreme to Luigi´s height and lean body, just as [[Wario]] was the extreme to Mario´s round and short body.


During Waluigi´s development, there were propositions of creating a " Warupichi", which means "Wapeach" and possibly a "Warui" version of [[Princess Daisy]], but these ideas were dismissed by [[Shigeru Miyamoto]]. <ref>http://www.camelot.co.jp/gimon/gimon13.html</ref>
During Waluigi´s development, there were propositions of creating a " Warupichi", which means "Wapeach" and possibly a "Warui" version of [[Princess Daisy]], but these ideas were dismissed by [[Shigeru Miyamoto]].<ref>http://www.camelot.co.jp/gimon/gimon13.html</ref>


==History==
==History==

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