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Fireball (Donkey Kong): Difference between revisions

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→‎Donkey Kong: found some unique info on the Trouble Bug article
(→‎Perfect Ban Mario Character Daijiten: per request here's Donkey Kong)
(→‎Donkey Kong: found some unique info on the Trouble Bug article)
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{{multiframe|[[File:DK Arcade Fireball Sprite.png]] [[File:DK Blue Fire.png]]}}
{{multiframe|[[File:DK Arcade Fireball Sprite.png]] [[File:DK Blue Fire.png]]}}
[[File:DK Oil Drum and Fireball.png|thumb|120px|left|Fireball first emerging from an [[oil drum]]]]
[[File:DK Oil Drum and Fireball.png|thumb|120px|left|Fireball first emerging from an [[oil drum]]]]
Fireballs make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. In levels [[25m|25 m]] and [[50m|50 m]], fireballs emerge from the [[oil drum]]s and then chase after [[Mario]], although they have short attention spans. In the former level, they only emerge when the oil drum is hit by a blue [[barrel]]. If Mario is touched by a fireball, he loses a [[extra life|life]] and is forced to restart the level. Fireballs can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a fireball, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the fireballs to turn blue. In 25m and 50m, there can be a maximum of five Fireballs simultaneously onscreen. In [[75m|75 m]], two fireballs patrol a set of platforms.
Fireballs make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. In levels [[25m|25 m]] and [[50m|50 m]], fireballs emerge from the [[oil drum]]s and then chase after [[Mario]], although they have short attention spans. In the former level, they only emerge when the oil drum is hit by a blue [[barrel]]. If Mario is touched by a fireball, he loses a [[extra life|life]] and is forced to restart the level. Fireballs can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a fireball, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the fireballs to turn blue.
 
In 25m and 50m, there can be a maximum of five Fireballs simultaneously onscreen. In [[75m|75 m]], two fireballs patrol a set of platforms.
 
In the final level, [[100m|100 m]], Fireballs grow larger, which makes them more difficult to jump over. There can only be up to five Fireballs onscreen at once in the [[arcade]] version, lowered slightly to four in the [[Nintendo Entertainment System]] version.


In the [[Donkey Kong (Game Boy)|Game Boy version]], fireballs appear in the [[Construction Site|Start]], which is a recreation of the arcade original, as well as in [[Stage 1-3]], [[Stage 5-6]], and [[Stage 5-8]].
In the [[Donkey Kong (Game Boy)|Game Boy version]], fireballs appear in the [[Construction Site|Start]], which is a recreation of the arcade original, as well as in [[Stage 1-3]], [[Stage 5-6]], and [[Stage 5-8]].


Fireballs retain their role of enemies in ''[[Donkey Kong 64]]''{{'}}s built-in port of the ''Donkey Kong'' arcade game.
Fireballs retain their role of enemies in the built-in port of the ''Donkey Kong'' arcade game in ''[[Donkey Kong 64]]''.


====''Donkey Kong Circus''====
====''Donkey Kong Circus''====

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