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(→Super Smash Bros. Brawl: wording) |
(→Effects in the Super Smash Bros. series: add together) |
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==Effects in the ''Super Smash Bros.'' series== | ==Effects in the ''Super Smash Bros.'' series== | ||
In every ''Super Smash Bros.'' series title, breaking the Metal Box grants the | In every ''Super Smash Bros.'' series title, breaking the Metal Box grants several effects lasting for 12 seconds, although this decreases if the fighter takes [[damage]], especially from [[Flame|fire]] attacks like [[Bowser]]'s [[Fire Breath]]: | ||
*Increases the fighter's [[weight]] (3.0× in ''Melee''; 4.5× in ''Brawl'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects. | *Increases the fighter's [[weight]] (3.0× in ''Melee''; 4.5× in ''Brawl'', ''Smash 4'', and ''Ultimate'') than normal; however, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects. | ||
*Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | *Increases the fighter's jump force (1.55× in ''Melee'' and ''Brawl''; 1.35× in ''Smash 4''; 1.2× in ''Ultimate''), although usually not by enough to compensate for the gravity and fall speed increase; however, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. |