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New Super Mario Bros.: Difference between revisions

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→‎Levels: revising
(→‎Gallery: fix file name)
(→‎Levels: revising)
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===Levels===
===Levels===
[[File:NSMBw1.png|thumb|150px|Mario in '''World 1''']]
[[File:NSMBw1.png|thumb|Mario in World 1]]
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Goal Pole]]. Some Goal Poles are in clear sight while others are hidden in [[Warp Pipe|Warp Pipes]], up [[Beanstalk]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious blue [[Toad House]] will appear just above World 1. It is a market, and for 20 [[Star Coin]]s, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 [[Star Coin Sign]]s have been opened.  
The game features a world map, with alternative and secret paths (like ''[[Super Mario World]]''). Alternate paths can be unlocked with [[Star Coin]]s. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the [[Flagpole|Goal Pole]]. Some Goal Poles are in clear sight while others are hidden in [[Warp Pipe]]s, up [[Beanstalk]]s, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats [[Bowser]] and [[Bowser Jr.]] in [[Bowser's Castle]], a new, mysterious blue [[Toad House]] will appear just above [[World 1 (New Super Mario Bros.)|World 1]]. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 [[Star Coin Sign]]s have been opened.  


[[File:Ss_nsmb_pre27.jpg|left|thumb|150px|Mario in the level 1-A, with all three Star Coins collected]]
[[File:NSMB World 1-A.png|left|thumb|150px|Mario in a secret level World 1-A, with all three Star Coins collected]]
Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After [[World 2 (New Super Mario Bros.)|World 2]], the player gets to either of [[World 3 (New Super Mario Bros.)|World 3]] or [[World 4 (New Super Mario Bros.)|World 4]], and the world following both of those is [[World 5 (New Super Mario Bros.)|World 5]]. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] or [[World 5 (New Super Mario Bros.)|World 5]] bosses in Mini Mario form to instead reach [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], respectively.
At a minimum, Mario or Luigi only have to go through three of the eight worlds; the World 1 [[Warp Cannon]] leads to [[World 5 (New Super Mario Bros.)|World 5]], which in turn has a Warp Cannon leading to [[World 8 (New Super Mario Bros.)|World 8]]. To access [[World 4 (New Super Mario Bros.)|World 4]] and [[World 7 (New Super Mario Bros.)|World 7]], Mario or Luigi must defeat the [[World 2 (New Super Mario Bros.)|World 2]] and World 5 bosses in their [[Mini Mario|Mini]] form, respectively. If not, they are forced to continue to [[World 3 (New Super Mario Bros.)|World 3]] and [[World 6 (New Super Mario Bros.)|World 6]] respectively.


Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, the player should go to the map screen (any world) and press {{button|gba|start}}, {{button|nds|L}}, {{button|nds|R}}, {{button|nds|L}}, {{button|nds|R}}, {{button|nds|X}}, {{button|nds|X}}, {{button|nds|Y}}, {{button|nds|Y}}. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.
Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, the player should go to the map screen (any world) and press {{button|gba|start}}, {{button|nds|L}}, {{button|nds|R}}, {{button|nds|L}}, {{button|nds|R}}, {{button|nds|X}}, {{button|nds|X}}, {{button|nds|Y}}, {{button|nds|Y}}. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.
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It is also possible to play as Luigi in single player mode by holding down {{button|nds|L}}+{{button|nds|R}}+{{button|nds|A}} when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects/spends all the Star Coins in the game, there will be three stars on the save file.
It is also possible to play as Luigi in single player mode by holding down {{button|nds|L}}+{{button|nds|R}}+{{button|nds|A}} when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects/spends all the Star Coins in the game, there will be three stars on the save file.


Within the levels, whenever the music plays a vocal riff "bah" (or in the case of the underwater levels, [[wikipedia:bell tree|bell trees]]), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include [[Goomba]]s hopping, [[Koopa Troopa]]s turn to face the player, [[Spiny|Spinies]] switch direction and [[List of Power-Ups|power-ups]] hop. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.
Within the levels, whenever the music plays a vocal riff "[[bah]]" (or in the case of the underwater levels, [[wikipedia:bell tree|bell trees]]), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include [[Goomba]]s hopping, [[Koopa Troopa]]s turn to face the player, [[Spiny|Spinies]] switch direction and [[List of Power-Ups|power-ups]] hop. Goombas can actually dodge a [[Green Shell|Koopa Shell]] with the hop. This also happens in every other game in the ''New Super Mario Bros.'' line.


If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete music from the original ''[[Super Mario Bros.]]''. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77, etc.).
If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete music from the original ''[[Super Mario Bros.]]''. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77, etc.).


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==Worlds==
==Worlds==
[[File:NSMB WorldOne.jpg|thumb|200px|The first world of ''New Super Mario Bros.'']]
[[File:NSMB WorldOne.jpg|thumb|200px|The first world of ''New Super Mario Bros.'']]

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