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(converting my failed proposal from https://www.mariowiki.com/MarioWiki:Proposals/Archive/58#Create_an_article_for_Classic_Mode into an article for here :)) |
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'''Classic Mode''' is the main mode of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in each of its installments. The mode is usually different for each fighter. | '''Classic Mode''' is the main mode of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in each of its installments. The mode is usually different for each fighter. | ||
In ''[[Super Smash Bros.]]'', the mode is named '''1P Game'''. [[Metal Mario]] is a unique fighter in this mode, as [[Metal Box]]es would only debut in the second game, and is even given his own stage to fight on. The stages are always accessed in a consistent order, with the ''Mario'' franchise-related battles being the Yoshi Team (stage 2), Mario Bros. (stage 4), Giant Donkey Kong (stage 6), and Metal Mario (stage 9). Four of the battles take place against ''Mario'' fighters, with one of them specifically featuring Metal Mario and a unique stage for him (Meta Crystal). | In ''[[Super Smash Bros.]]'', the mode is named '''1P Game'''. [[Metal Mario]] is a unique fighter in this mode, as [[Metal Box]]es would only debut in the second game, and is even given his own stage to fight on. The stages are always accessed in a consistent order, with the ''Mario'' franchise-related battles being the Yoshi Team (stage 2), Mario Bros. (stage 4), Giant Donkey Kong (stage 6), and Metal Mario (stage 9). Four of the battles take place against ''Mario'' fighters, with one of them specifically featuring Metal Mario and a unique stage for him (Meta Crystal). Classic features a different congratulations message for each fighter at the end. | ||
In ''[[Super Smash Bros. Melee]]'', the mode is named '''Classic''', and while the characters and stages are now randomized, the set up remains the same (like how Master Hand is fought at the end or that [[Snag the Trophies]] is the sixth stage). The opponent fighters are always fought on a specific stage representing their franchise (e.g. [[Mario]] is fought at either Princess Peach's Castle or on Rainbow Cruise & Luigi is always fought in one of the Mushroom Kingdom stages). A majority of the Giant battles have more than 50% chance of fighting a ''Mario'' character ([[Mario]], [[Yoshi]], [[Dr. Mario]], [[Luigi]], [[Donkey Kong]], and [[Bowser]]), and they make up 6 of the 10 possible opponents (the others being [[Jigglypuff]], [[Captain Falcon]], [[Link]], and [[Young Link]]). There is a Metal battle, and the scripted fight with Metal Mario has been moved into Adventure mode. By completing Classic with a fighter, the player can earn a trophy of that fighter | In ''[[Super Smash Bros. Melee]]'', the mode is named '''Classic''', and while the characters and stages are now randomized, the set up remains the same (like how Master Hand is fought at the end or that [[Snag the Trophies]] is the sixth stage). The opponent fighters are always fought on a specific stage representing their franchise (e.g. [[Mario]] is fought at either Princess Peach's Castle or on Rainbow Cruise & Luigi is always fought in one of the Mushroom Kingdom stages). A majority of the Giant battles have more than 50% chance of fighting a ''Mario'' character ([[Mario]], [[Yoshi]], [[Dr. Mario]], [[Luigi]], [[Donkey Kong]], and [[Bowser]]), and they make up 6 of the 10 possible opponents (the others being [[Jigglypuff]], [[Captain Falcon]], [[Link]], and [[Young Link]]). There is a Metal battle, and the scripted fight with Metal Mario has been moved into Adventure mode. By completing Classic with a fighter, the player can earn a trophy of that fighter. | ||
In ''[[Super Smash Bros. Brawl]]'', Classic Mode's layout is randomized per franchise (e.g. a Yoshi or a DK battle always occurs on stage 2). Just like in ''Super Smash Bros. Melee'', there are a few ''Mario''-related unlock rewards (aside from the character-specific trophies), such as the Paper Mario trophy or Luigi in an unlock match if no continues have been used. The ''[[Yoshi (franchise)|Yoshi]]'', ''[[Wario (franchise)|Wario]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises are also part of the randomization. | In ''[[Super Smash Bros. Brawl]]'', Classic Mode's layout is randomized per franchise (e.g. a Yoshi or a DK battle always occurs on stage 2). Just like in ''Super Smash Bros. Melee'', there are a few ''Mario''-related unlock rewards (aside from the character-specific trophies), such as the Paper Mario trophy or Luigi in an unlock match if no continues have been used. The ''[[Yoshi (franchise)|Yoshi]]'', ''[[Wario (franchise)|Wario]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises are also part of the randomization. |