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|{{{location}}} || {{{moves}}} || {{{items}}} || {{{coins}}} || {{{run}}} | |{{{location}}} || {{{moves}}} || {{{items}}} || {{{coins}}} || {{{run}}} | ||
|-style="background:#FCE988" | |-style="background:#FCE988" | ||
! {{hover| | ! {{hover|Strong|The types of attacks the enemy is invulnerable to}} !! {{hover|Weak|The types of attacks that deal extra damage to the enemy.}} !! {{hover|Sleep?|The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.}} || {{hover|Dizzy?|The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.}} || {{hover|Shock?|The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts}} | ||
|- | |- | ||
|{{{ | |{{{strong}}} || {{{weak}}} || {{{sleep}}} || {{{dizzy}}} || {{{shock}}} | ||
|-style="background:#FCE988" | |-style="background:#FCE988" | ||
!{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}} || {{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} || {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}} | !{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}} || {{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} || {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}} | ||
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|coins= | |coins= | ||
|run= | |run= | ||
|strong= | |||
|weak= | |weak= | ||
|sleep= | |sleep= | ||
|dizzy= | |dizzy= |