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Template:PM enemy table: Difference between revisions

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|{{{location}}} || {{{moves}}} || {{{items}}} || {{{coins}}} || {{{run}}}
|{{{location}}} || {{{moves}}} || {{{items}}} || {{{coins}}} || {{{run}}}
|-style="background:#FCE988"
|-style="background:#FCE988"
! {{hover|Weak|The types of attacks that deal extra damage to the enemy.}} !! {{hover|Strong|The types of attacks the enemy is invulnerable to}} !! {{hover|Sleep?|The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.}} || {{hover|Dizzy?|The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.}} || {{hover|Shock?|The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts}}
! {{hover|Strong|The types of attacks the enemy is invulnerable to}} !! {{hover|Weak|The types of attacks that deal extra damage to the enemy.}} !! {{hover|Sleep?|The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.}} || {{hover|Dizzy?|The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.}} || {{hover|Shock?|The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts}}
|-
|-
|{{{weak}}} || {{{strong}}} || {{{sleep}}} || {{{dizzy}}} || {{{shock}}}
|{{{strong}}} || {{{weak}}} || {{{sleep}}} || {{{dizzy}}} || {{{shock}}}
|-style="background:#FCE988"
|-style="background:#FCE988"
!{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}} || {{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} || {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}}
!{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}} || {{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} || {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}}
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|coins=
|coins=
|run=
|run=
|strong=
|weak=
|weak=
|strong=
|sleep=
|sleep=
|dizzy=
|dizzy=

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