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{|class="table" style="width:75%;text-align:center" | {|class="table" style="width:75%;text-align:center" | ||
|rowspan= | |rowspan=15 style="width:200px;min-width:50px"|{{{image}}}<br><br>'''{{{name}}}''' | ||
|-style="background:#FCE988" | |-style="background:#FCE988" | ||
!{{hover|Level|The enemy's level relative to Mario's determines if or how many Star Points are earned upon its defeat.}} !! Max HP !! Attack | !{{hover|Level|The enemy's level relative to Mario's determines if or how many Star Points are earned upon its defeat.}} !! Max HP !! Attack | ||
|- | |- | ||
| {{{level}}} || {{{max_hp}}} || {{{attack | | {{{level}}} || {{{max_hp}}} || {{{attack}}} | ||
|-style="background:#FCE988" | |-style="background:#FCE988" | ||
! | ! Defense !! {{hover|Type|The enemy's type (determines if or how certain moves affect it).}} !! {{hover|Coins|How many coins the enemy drops in battle, plus coins that may be dropped in the field.}} | ||
|- | |- | ||
|{{{ | | {{{defense}}} || {{{type}}} || {{{coins}}} | ||
|-style="background:#FCE988" | |-style="background:#FCE988" | ||
! {{hover| | ! {{hover|Run|The number of times to press the A button to guarantee a successful run from the enemy}} !! {{hover|Strong|The types of attacks the enemy is invulnerable to}} !! {{hover|Weak|The types of attacks that deal extra damage to the enemy.}} | ||
|- | |- | ||
|{{{ | |{{{run}}} || {{{strong}}} || {{{weak}}} | ||
|-style="background:#FCE988" | |-style="background:#FCE988" | ||
!{{hover| | !{{hover|Sleep?|The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.}} || {{hover|Dizzy?|The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.}} || {{hover|Shock?|The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts}} | ||
|- | |- | ||
|{{{shrink}}} || {{{stop}}} || {{{fright}}} || {{{air_lift}}} || {{{hurricane}}} | |{{{sleep}}} || {{{dizzy}}} || {{{shock}}} | ||
|-style="background:#FCE988" | |||
!{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}} | |||
|- | |||
|{{{shrink}}} || {{{stop}}} || {{{fright}}} | |||
|-style="background:#FCE988" | |||
!{{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} !! {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}} !! Moves | |||
|- | |||
|{{{air_lift}}} || {{{hurricane}}} || {{{moves}}} | |||
|-style="background:#FCE988" | |||
!Location(s) !! colspan=2|{{hover|Items|Any items that may be dropped by an enemy upon being defeated}} | |||
|- | |||
|{{{location}}} || colspan=2|{{{items}}} | |||
|}<noinclude>This is the table counterpart of {{tem|PM enemy infobox}}. | |}<noinclude>This is the table counterpart of {{tem|PM enemy infobox}}. | ||
==Usage== | ==Usage== | ||
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|attack= | |attack= | ||
|defense= | |defense= | ||
|type= | |type= | ||
|coins= | |coins= | ||
|run= | |run= | ||
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|air_lift= | |air_lift= | ||
|hurricane= | |hurricane= | ||
|moves= | |||
|location= | |||
|items= | |||
}} | }} | ||
</pre> | </pre> | ||
[[Category:Table templates]]</noinclude> | [[Category:Table templates]]</noinclude> |