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Template:PM enemy table: Difference between revisions

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{|class="table" style="width:75%;text-align:center"
{|class="table" style="width:75%;text-align:center"
|rowspan=9 style="width:200px;min-width:50px"|{{{image}}}<br><br>'''{{{name}}}'''
|rowspan=15 style="width:200px;min-width:50px"|{{{image}}}<br><br>'''{{{name}}}'''
|-style="background:#FCE988"
|-style="background:#FCE988"
!{{hover|Level|The enemy's level relative to Mario's determines if or how many Star Points are earned upon its defeat.}} !! Max HP !! Attack !! Defense !! {{hover|Type|The enemy's type (determines if or how certain moves affect it).}}
!{{hover|Level|The enemy's level relative to Mario's determines if or how many Star Points are earned upon its defeat.}} !! Max HP !! Attack
|-
|-
| {{{level}}} || {{{max_hp}}} || {{{attack}}} || {{{defense}}} || {{{type}}}
| {{{level}}} || {{{max_hp}}} || {{{attack}}}
|-style="background:#FCE988"
|-style="background:#FCE988"
!Location(s) !! Moves !! {{hover|Items|Any items that may be dropped by an enemy upon being defeated}} !! {{hover|Coins|How many coins the enemy drops in battle, plus coins that may be dropped in the field.}} !! {{hover|Run|The number of times to press the A button to guarantee a successful run from the enemy}}
! Defense !! {{hover|Type|The enemy's type (determines if or how certain moves affect it).}} !! {{hover|Coins|How many coins the enemy drops in battle, plus coins that may be dropped in the field.}}
|-
|-
|{{{location}}} || {{{moves}}} || {{{items}}} || {{{coins}}} || {{{run}}}
| {{{defense}}} || {{{type}}} || {{{coins}}}
|-style="background:#FCE988"
|-style="background:#FCE988"
! {{hover|Strong|The types of attacks the enemy is invulnerable to}} !! {{hover|Weak|The types of attacks that deal extra damage to the enemy.}} !! {{hover|Sleep?|The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.}} || {{hover|Dizzy?|The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.}} || {{hover|Shock?|The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts}}
! {{hover|Run|The number of times to press the A button to guarantee a successful run from the enemy}} !! {{hover|Strong|The types of attacks the enemy is invulnerable to}} !! {{hover|Weak|The types of attacks that deal extra damage to the enemy.}}
|-
|-
|{{{strong}}} || {{{weak}}} || {{{sleep}}} || {{{dizzy}}} || {{{shock}}}
|{{{run}}} || {{{strong}}} || {{{weak}}}
|-style="background:#FCE988"
|-style="background:#FCE988"
!{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}} || {{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} || {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}}
!{{hover|Sleep?|The odds of putting the enemy to sleep with Lullaby, Sleep Stomp or a Sleepy Sheep, and how many turns it lasts.}} || {{hover|Dizzy?|The odds of making the enemy dizzy with Dizzy Stomp, Dizzy Shell or a Dizzy Dial, and how many turns it lasts.}} || {{hover|Shock?|The odds of paralyzing the enemy with Power Shock or Mega Shock, and how many turns it lasts}}
|-
|-
|{{{shrink}}} || {{{stop}}} || {{{fright}}} || {{{air_lift}}} || {{{hurricane}}}
|{{{sleep}}} || {{{dizzy}}} || {{{shock}}}
|-style="background:#FCE988"
!{{hover|Shrink?|The odds of shrinking the enemy with Shrink Stomp, and how many turns it lasts.}} || {{hover|Stop?|The odds of immobilizing the enemy with a Stop Watch/Time Out, and how many turns it lasts, respectively.}} || {{hover|Fright?|The odds of scaring away the enemy with Spook or a Fright Jar.}}
|-
|{{{shrink}}} || {{{stop}}} || {{{fright}}}
|-style="background:#FCE988"
!{{hover|Air Lift?|The odds of Air Lift carrying the enemy away.}} !! {{hover|Hurricane?|The odds of Hurricane blowing away the enemy when the gauge is not 100% filled.}} !! Moves
|-
|{{{air_lift}}} || {{{hurricane}}} || {{{moves}}}
|-style="background:#FCE988"
!Location(s) !! colspan=2|{{hover|Items|Any items that may be dropped by an enemy upon being defeated}}
|-
|{{{location}}} || colspan=2|{{{items}}}
|}<noinclude>This is the table counterpart of {{tem|PM enemy infobox}}.
|}<noinclude>This is the table counterpart of {{tem|PM enemy infobox}}.
==Usage==
==Usage==
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|attack=
|attack=
|defense=
|defense=
|moves=
|type=
|type=
|location=
|items=
|coins=
|coins=
|run=
|run=
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|air_lift=
|air_lift=
|hurricane=
|hurricane=
|moves=
|location=
|items=
}}
}}
</pre>
</pre>


[[Category:Table templates]]</noinclude>
[[Category:Table templates]]</noinclude>

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