276
edits
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|{{{level}}} || {{{max_hp}}} || {{{attack}}} || {{{defense}}} | |{{{level}}} || {{{max_hp}}} || {{{attack}}} || {{{defense}}} | ||
|-style="background:#E2D1B3" | |-style="background:#E2D1B3" | ||
! {{hover|Exp. points|The basic amount of EXP gained from the enemy (having a lower level than the enemy increases the EXP gained).}} !! {{hover|Coins|The range of coins that may be gained from defeating the enemy}} !! {{hover|Sleep?|The chances of putting the enemy to sleep}} !! {{hover|Stop?|The chances of immobilizing the enemy}} | |||
|- | |- | ||
|{{{ | |{{{exp}}} || {{{coins}}} || {{{sleep}}} || {{{stop}}} | ||
|-style="background:#E2D1B3" | |-style="background:#E2D1B3" | ||
! {{hover|Dizzy?|The chances of making the enemy dizzy}} !! {{hover|Confuse?|The chances of confusing the enemy}} !! {{hover|Burn?|The chances of burning the enemy}} !! {{hover|Freeze?|The chances of freezing the enemy}} | ! {{hover|Dizzy?|The chances of making the enemy dizzy}} !! {{hover|Confuse?|The chances of confusing the enemy}} !! {{hover|Burn?|The chances of burning the enemy}} !! {{hover|Freeze?|The chances of freezing the enemy}} | ||
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|attack= | |attack= | ||
|defense= | |defense= | ||
|exp= | |||
|coins= | |coins= | ||
|sleep= | |sleep= | ||
|stop= | |stop= |